Space-Time Police
WIND 5

Space-Time Police

  • ATK:
  • 2300

  • DEF:
  • 1500

  • View:
  • 2491




When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Jan 15, 2026
43± 7/ 100
Power Score
Intrinsic 43
Deck 44

Space-Time Police — Power Evaluation

Final Score: 43 ± 7 · Confidence: Medium

  • Intrinsic: 43 · Deck: 44 · Meta: provisional
  • Primary role: Removal · Secondary: Material body, Utility

Why it scores here

Space-Time Police converts very little reliably: it must be drawn and then Special Summoned before its only effect — a temporary banish of one face-up opponent card — does anything, and that banished card is refunded as a face-down Set when it leaves the field. Its 2300 ATK earns no points; the body matters only as a Level 5 WIND Psychic material. The 4-for-4 Vanquish Soul decks running it at 3 copies confirm it is a real tech slot, but with zero recorded combos, no guides, and no usage statistics it grades as a modest utility body rather than a payoff.

Axis scores

Axis Score Evidence
Accessibility 35 No archetype or dedicated searcher and no Normal-Summon effect, so it must be drawn and then Special Summoned; the single archetype sample ran it at 3 copies in all 4 decks (observed).
Combo & Conversion 25 0 combos recorded against 0 appearances, and the text provides no self-contained line — at best one body plus a temporary banish (observed/inferred).
Resource Economy 45 The banished card is returned as a face-down Set to the opponent when this card leaves the field, so the exchange is roughly card-neutral with no lasting advantage (verified).
Effect & Interaction 42 Banishes exactly one face-up opponent card, only on Special Summon, and the removal is temporary — soft, conditional interaction (verified).
Material Utility 45 A Level 5 WIND Psychic body works as generic Xyz/Synchro material or attribute fodder even if the effect is negated, though Level 5 makes it awkward (inferred).
Resilience & Flexibility 35 A single negate on the Special Summon blanks it, and its own leave-the-field clause hands the banished card back, so it provides no lasting value (verified).
Deck-Building Efficiency 42 No locks or explicit garnet cost beyond needing a Special Summon route, but it occupies 3 slots for a temporary effect with no redundancy payoff (observed).

Calculation

Weight profile: 0.7 Removal + 0.3 Material body. Intrinsic ≈ 43, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Banishes one face-up opponent card on Special Summon, a removal effect available to a generic body
  • Generic Level 5 WIND Psychic with no archetype lock, so it can be splashed as a small tech
  • Usable as Xyz/Synchro/attribute material even when its effect is negated

Weaknesses

  • Effect only triggers on Special Summon — dead when Normal Summoned or Tribute Set
  • The banish is temporary: the card is Set back to the opponent's field when this card leaves the field
  • No searcher and no archetype support, so it must be hard-drawn and paired with a Special Summon route
  • A single negate on the Special Summon blanks it entirely

Counters / choke points

  • Summon negation or effects that stop the Special Summon, blanking the banish trigger
  • Effect negation (hand traps) applied to the Special Summon
  • Face-down or untargetable opponent cards, and float effects that do not care about being banished temporarily

Best use

Situational removal / Level 5 WIND material tech. Decks: Vanquish Soul. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: banishes 1 face-up opponent card when this card is Special Summoned, and Sets that banished card to the opponent's field when this card leaves the field; WIND / Level 5 / Psychic, 2300 ATK and 1500 DEF, no archetype, legal in TCG/OCG/MasterDuel/DuelLinks
  • Observed: 4 decks (all Vanquish Soul) run it at 3 copies each in the main deck; 0 combo appearances across recorded boards; No guide mentions and no usage-statistics rows
  • Inferred: Its effect requires a Special Summon route to function and it is unsearchable by any archetype line; It remains usable as generic Level 5 WIND material even if the effect is negated
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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